﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Audio;
using octopus_project.enumeration;

namespace octopus_project.scene.cannon.weapon {
    class MediumCannon : Weapon{
        
        public static SoundEffect soundEffect;
        

        public MediumCannon() {
            Dimension = new byte[2, 2] { { (byte)TileType.MEDIUM_CANNON, (byte)TileType.MEDIUM_CANNON_L_DWN}, 
                                         { (byte)TileType.MEDIUM_CANNON_R_UP, (byte)TileType.MEDIUM_CANNON_R_DWN } };

            nroShotsPosible = 2;
            Damage = new Damage(2);

        }

        public override void playSongShot() {
            soundEffect.Play();
        }

    }
}
